Seamless integration with just 1 developer in 2-5 days.
Only requires a game with core gameplay—no need for blockchain integration or additional features.
Telegram has 800 million montly active users.
Telegram provides mature and rich APIs support for various game features.
Developing mini-games costs 50% less than mobile games.
Telegram Wallet offers the most convenient payment solution in the crypto space, similar to PayPal and WeChat Pay.
No need to install a wallet app. TON Connect2.0 enable login directly with Telegram.
TON holds the world record for the fastest blockchain performance: 104,715 transactions per second.
Experience Telegram's traffic and TON's capabilities with just an alpha version.
Leverage Tournaments as a Service (TaaS) to monetize your game through esports competitions.
Leave MiniTon to handle all your market promotion and community management post-launch.
All-in-one Gaming Platform
Telegram Entertainment Hub
Happy Play, Win Real Prize
Enable developers to gain profit from tournaments JUST with an MVP version.
Introduce an effective esports-based monetization strategy.
Provide high-frequency token consumption scenarios for in-game tokens.
Stimulate game growth through MiniTon recommendation system, referral incentives, and Private Tournaments.
Enable eSports capabilities to monetize through eSports.
Visually configure tournaments and events.
Visually track data and manage users.
Earn-from-Tournaments, a innovative monetization model, is 4x more effective than the traditional business model (IAA & IAP).
The new monetization model adopts a player-centric approach that prioritizes your content over ads or in-app purchases.
Enjoy transparent revenue with all match data and transaction data recorded on-chain.
Enhance your economic model by featuring your game token as an entry-token currency.
Community votes decide game initial traffic.
MiniTon Gaming Platform and community users kickstart game promotion as initial advocates.
MiniTon will reward users for all their sharing activities to boost visibility.
Private Tournaments accelerate social virality, sparking growth.
Influencers covering SEA, India, Japan, North America, Latin America, and EMEA
Telegram and Discord Groups
Gaming Guilds
MiniTon is a social esports platform based on TON & Telegram Mini Apps, offering skill-based competitions with real monetary rewards.
Developers will receive a share of the ticket payments made by players participating in developers' game tournaments.
Players pay tickets to participate, and winners claim the losers' payments. Payment options include crypto tokens, local currency, and MiniTon Points.
Chess and cards
Super casual
Action
Puzzle
Sports
Match3
Arcade, and other skill-based games are recommended.
Games relying solely on luck or casino-style mechanisms, such as roulette, craps, keno, slots, loot boxes, coin flip, dice, lottery, and scratchers, are not accepted.
Games must be in H5 (HTML5)
Gameplay: Adopt competitive battle modes or single-player single-turn modes with a time limit.
Score Acquisition through Skills: Players must demonstrate gaming skills through manual operations; fully automatic (AFK/offline) game progress is not allowed.
Screen Orientation: Design the game to be displayed in portrait mode.
Visual Effects: The game should be designed in 3D or 2.5D.
Startup and Loading: Design attention-grabbing startup and loading pages for the game.
New User Guidance: Provide user-friendly guidance for new players.
Multilingual Support: The game should support multiple languages, and MiniTon will provide translation services for free.
Scoring Rules: Clearly defined and publicly accessible scoring rules should be implemented.
End-of-Turn Rules: The game should include at least "countdown timer expiration" as one of the conditions for the end of a turn. The backend must support countdowns, and offline exits should not pause the timer.
Clear Win-Loss Outcomes: The game needs to have clear, publicly accessible rules for determining victory or defeat, with unambiguous results.
Random Design: The game should incorporate random number design to ensure a unique experience for players each time.
Undisturbed Experience: No prompts, pop-ups, buttons, payments, ads, or interfaces that affect gameplay should occur during the game.
Irrelevant Text and Interfaces: The game must not include text and interfaces unrelated to operations and scoring.
No Redirect Buttons: The game should not contain any redirect buttons.
There are no specific game engine requirements, but Cocos or Unity is recommended. In-game analytics should be implemented using Firebase, and integration with the MiniTon SDK is required.
Electronic sports competitions based on skill and awarding Cash( or Token) prizes are subject to different regulations in various countries and regions. Based on advice from international legal experts, MiniTon's business will restrict the use of cash participation for gamers in the following regions:
Afghanistan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Democratic Republic of the Congo, Côte d'Ivoire, Croatia, Cuba, Cyprus, Czech Republic, Egypt, Estonia, France, French Guiana, French Polynesia, French Southern Territories, Greece, Hungary, Indonesia, Islamic Republic of Iran, Iraq, Italy, Japan, Kosovo, Latvia, Lithuania, Malaysia, Malta, Montenegro, Myanmar, Nigeria, North Korea, North Macedonia, Pakistan, People's Republic of China, Poland, Portugal, Romania, Russian Federation, Serbia, Slovakia (Slovak Republic), Slovenia, Sudan, Syrian Arab Republic, Turkey, Ukraine, Vietnam, Yugoslavia, Zimbabwe, some US states (Arkansas, Connecticut, Delaware, Louisiana, South Dakota, Maine, Indiana), and some Indian states (Andhra Pradesh, Arunachal Pradesh, Kerala, Nagaland, Odisha, Sikkim, Tamil Nadu, Telangana).
In other regions, electronic sports competitions based on skill and awarding cash(or token) prizes can be publicly promoted and integrated with local payment channels within the limits allowed by local laws.
Once applying, our team will review your application using the following criteria:
The game is free of bugs, crashes, and UX errors
The final score, as reported in the SDK, matches what is shown in the gameplay
Players have the ability to end the game early, and doing so submits a score and NOT an abort
Controls are functional
All on-screen text is legible
Devices tested include Telegram iOS, Telegram Android, Telegram Desktop
The game must be of “good” level of quality
While subjective, the game must be “fun”
Gameplay starts as expected
Core mechanics function as intended (i.e., if it’s an endless runner, can you actually dodge obstacles?)
No explicit or off-brand content
No gambling or gambling-related games
All materials, names, and descriptions follow our game theme and marketing guidelines
Game exhibits some uniqueness of art quality and overall production value.
Games must not set any cookies.
MiniTon only works with skill-based games. Gambling games are NOT acceptable.
Please check if all answers are 'Yes' to determine if your game is skill-based.
Is skill the determining factor in the outcome of the game?
Are tiebreakers handled based on skill?
Does the game’s format allow a skilled player to have a consistent advantage over a non-skilled competitor?
Is the game free of important decisions that can be made only by guessing?
Are there defined rules without predetermined odds of success?
Are random events removed as much as possible?